A large patch for Redfall improves AI, performance and not only

In battle, the enemies focus on the main threat, whether it be a player, Brybon or a member of a hostile faction.

Speed ​​and stability

The number of particles, sources and frequency of the appearance of a number of effects, including the shield effect, dust in the air and the effect of the blow of a bloody volume are optimized.

Multiplayer

Read the full list of changes on the site Bethesda.

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Redfall

The best comments

Let them continue to preterminate.

60 FPS on the console was never brought, as if hinting that "is not yet ready, wait another 3-4 patch and you can return"

It is sad of course that now games of almost no publisher can be bought on the first day. The most loyal audience receives a raw cutlet instead of the holiday, and those who wait at least six months eventually get a good game, and even at a discount.

I don’t know how these patches affect the game broken on their basis. Here if anything to do – a total Revorke in the manner of the XIII Remake 2020 (which is also the truth of Nifiga did not make a masterpiece from the game)

This, alas, is saved only by single. And here is a reorientation for a single project – a disconnection of the need to be on the server, the ability to switch between the characters right during the game and the fixed stealth – would save the project (at least in my eyes)

You look and after half a year you can go to the game. He himself played 2 hours in a gamepas and turned off.

I got from reviews and opinions that the key problem of the game is a very small number of opponents. The rest is simply made on average at a mediocre level, but the game is a lack of enemies directly uninteresting.


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